Battle Worlds: Kronos is a futuristic turn-based strategy game with gameplay similar to the Battle Isle series.
Similar to other turn-based strategy games like the Battle Isle series or Panzer General the battle ground is partitioned into small hexagons used for movement and attack distance calculation. You can issue two commands to each unit during a round; the possible commands can be determined by two icons on the lower right of a unit: “Move” for moving a unit, “Attack” for attacking, or “Joker” for any of the former or performing a special action (like deploying some artillery units or putting down mines). For example heavy units will have one Attack and one Joker action, making them quite slow, but allowing them to attack twice if they don’t have to move. A scouting unit on the other hand would have two joker actions, making it possible to explore and retreat in a single turn.
Damage is calculated by the unit’s attack power against that certain type of enemy class and the damage the attacking unit has already taken, so the damage caused by a unit with only a few health points left will also be minimal. Especially for slow units there a various types of transporters (by land, water or air) which can be used to get your units to the war zone a bit faster. Every time your unit has been involved in a fight the unit will get experience and level up after receiving 5 experience points. The experience can be used to upgrade the unit (e.g. for improved firepower or ignoring movement restrictions) or simply to restore some of the unit’s health. Units will defend themselves, but only if their own attack range lies within that of the attacker – making long-range units vulnerable to close-range attacks and vice versa.
Enemy buildings (radar stations, HQs or factories for building and repairing units) can be captured by attacking them with an infantry unit, making infantry units quite important for a mission’s success – and making it possible to end a fight early by capturing the enemy HQ. The 3D view can be zoomed from a close up of the units to a strategic map showing only symbols.
The game features both a singleplayer campaign and multiplayer maps, with multiplayer games saved on a central server for a making turns similar to correspondence chess, i.e. the opponent does not have to be online for your turn. The game may then be resumed at any time, however you may also watch your enemies movements live.